#1 Define Context of Use
By answering the questions below, we can help you define the context of use for the application in mind.
Activity Context
1
What type of activity does this experience fall under?
Leisure
Work
2
Is this activity a collective or shareable activity?
Yes
No
3
Does this activity collect sensitive data?
Yes
No
Operational Context
4
What type of environment does this experience take place in?
Physical
low immersion
Augmented
medium immersion
Virtual
full immersion
5
What type of constraints does this space have?
Contained Space
Open Space
6
Is this experience based in a public space?
Yes
No
Behavioral Context
7
Describe the pace of the activity in this experience?
Continuous
Intermittent
8
Describe the level of movement of the activity in this experience?
Sedentary
low movement
Hybrid
some movement
Migrant
high movement
9
What obstacles are in the surroundings of this space?
People Things Nearby
People Things Far Away
Does Not Apply
10
Is this activity visible to people who are not involved in the experience?
Yes
No
11
What human senses may be engaged in this experience?
Vision
Hearing
Touch
Smell
Taste
12
What human capabilities may be engaged in this experience?
Attention
Decision Making
Creative Thinking
13
Does this experience provide any personalization?
No Personalization
Some Personalization
High Personalization
Sociocultural Context
14
Is this activity considered unconventional based on current trends?
Yes
No
15
Is this activity considered to be ethically inappropriate?
Yes
No
Technological Context
16
What type of technological capability is most significant for this experience?
Artificial Intelligence
Hardware
Application
Content
17
How many networks does this experience intend to use?
Single Network
Multiple Networks
#2 Review Context Definition
Summary of the tags associated with the context of use.
Activity
leisureworkcollectivesensitive data
Operational
physicalaugmentedvirtualcontainedopenpublic
Behavioral
continuousintermittentsedentaryhybridmigrantpeople/things nearbypeople/things far awayvisiblevisionhearingtouchsmelltasteattentiondecision-makingcreative thinkingno personalizationsome personalizationhigh personalization
Sociocultural
non-conventionalinappropriate
Technological
artificial intelligencehardwareapplicationscontentsingle networkmultiple networks
#3 Quality of Experience Factors
Please complete the Context Definition to see the full list of relevant factors.
#4 Critical Thinking
Prompted questions to help you think critically about network capabilities in relation to the QoE factors.